
Others are pointing out that this kind of attitude is, sadly, far too prevalent in the gaming industry. Some took to twitter, using the hashtag #womenaretoohardtoanimate, pointing out the ridiculous lengths the studio goes to animate things like water and the individual scales on dragons, and imagining how ignorant Ubisoft might be about women’s bodies and movement. Of course, social media is exploding with people (of all genders) calling out Ubisoft for this garbage excuse.
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Not a replacement of 8000 animations.” He went on to say that de Grandpré “shares more of Connor Kenway’s (the male protagonist of Assassin’s Creed III) animations than Edward Kenway (the male protagonist of Assassin’s Creed IV: Black Flag) does.” So, it’s not only those who play video games who are pointing out the absurdity of Ubisoft’s claims actual video game designers who have worked on the series are doing it too. Jonathan Cooper tweeted out that in his “educated opinion, I would estimate this to be a day or two’s work.

Not only do they already have experience animating women, but a former designer for the game series is calling them out online saying that they’re greatly exaggerating how much time it would have taken to add a female assassin. The 2012 game Assassin’s Creed III: Liberationfeatures the protagonist Aveline de Grandpré, who was not only a woman, but also a woman of color. Just imagine how difficult it would have been to animate an entire game with a female lead! This excuse is even more bizarre because this series actually has had a female protagonist before, so they know what to do and have something to build off of. So that makes sense they had to have the main character have different outfits, and it just goes without saying that the main character couldn’t be a woman. It’s not like we could cut our main character, so the only logical option, the only option we had, was to cut the female avatar. It was really a lot of extra production work. Because of that, the common denominator was Arno. Especially because we have customizable assassins. It’s double the animations, it’s double the voices, all that stuff and double the visual assets. When asked why there weren’t any playable women assassins, their answer was that women are hard to animate and that “more than 8,000 animations would have had to be recreated on a different skeleton.” According to Ubisoft creative director Alex Amancio, it’s just not worth it to do some extra work in order to have a female character. Ubisoft keeps insisting that it just would have been too hard to animate a woman character. Look at all the diverse options you have! via techradar The problem is, instead of having different choices of which assassins people want to play as, having a variety of people of color and women for example, players can only choose to play as slightly different versions of the game’s protagonist, a white man named Arno.

Up to four players can go around and assassinate people together, playing as, presumably, different characters. This new installment features multiplayer gameplay for the first time in the game’s series. Unlike many other companies, who seem to be accepting the call to make their games more diverse, Assassin’s Creed is digging its heels in and holding on to its white male protagonist. One of the bigger games that was highlighted was the next installment in the super popular Assassin’s Creed series, called Assassin’s Creed Unity, coming out in October. We have some great steps forward in the representation of both women and queer people (and queer women). The annual E3 conference, announcing news and debuting game footage and trailers from new and upcoming video games, is currently going on and a lot of the news so far has been great. The 200 Best Lesbian, Bisexual & Queer Movies Of All Time.LGBTQ Television Guide: What To Watch Now.
